Thursday, September 29, 2011

Savage Worlds / Savage Showdown Game

I hosted a small Savage Worlds / Showdown game last Saturday as part of my birthday. We had three heroes (wildcards in Savage parlance) looking for their friend, Dr. Zachariah Smith an eccentric inventor. Dr. Smith had moved his lab to the outskirts of town after his last experiment heavily damaged the Little Italy part of town. No one had heard from the good doctor for several weeks, so his closest friends set out to check up on him.

Unfortunately for our heroes, Archon Voss had heard of the doctor's accomplishments & decided to recruit the doctor to the Third Reich's cause. Archon Voss & his party arrived at the north end of the factory complex just as the heroes arrived to the South. A bloody gun battle ensued. Robots ran amuck. Heros dived through windows. Tennessee Buck & Archon Voss held a long pugilist competition, which ended with the Archon being shot & captured by our intrepid heroes.

It was a fun game. I learned a few lessons.

1. Massed rifle fire can be very nasty.

2. Cover is very important.

3. I need to remember to have heroes use their wild die when needed.

4. Bennies work nicely to correct problems.

5. I need to remember to do morale checks starting when a unit goes under 25% casualties.

6.  I need to read through the weird science & spell rules a bit more.

My overall impression of the game is that it plays well & pretty quickly. Aron & I were the only two who had ever played. Al & Carl had never played & picked it up very quickly.

I had two sides & one rogue force with a total of 20 models on a 30" x 30" board. The game felt like it moved pretty well & by the end it was really humming along. Now that I have a better feel for the rules, I'm pretty sure I could have more models on the board & not have the game bog down. All in all, I think I'm going to stay with Savage for now as it seems to meet what I'm looking for in pulp rules.

I have picked up a copy of Thrilling Tales, which has even more pulp goodness that I'm going to inflict. I also have some Mayan/Aztec paper buildings that are going to come in handy soon. I'm looking for some appropriate cars & trucks to round things out.

I'm going to work on a combat summary doc & rework the character & unit cards as well as plan the next episode.

Wednesday, September 14, 2011

Pirates! Pacificon 2011 Pictures

Here are some photos from the game I ran at Pacificon over Labor Day weekend with the aid of the inestimable Captain Foss and the indefatiguable Admiral Stanley.

Here is a shot from the start of the game.


Here is another shot



The Eye preparing to receive the dwarf assault.


Goblin captains plot their approach.

A brief break in the action. A young captain in training checks on the goblin deployment.


Another shot of the table, this time focused on the dwarf ships steaming to meet the goblin relief forces.
The dwarves have finally hit the beach.


Hard to port! Oops hard to starboard! Too late. All hands brace for impact! Two goblin captains make errant turns into each other or had the referee been paid off by the dwarves to slow the goblin advance?


What happend to all the of the dwarves and goblins on the island? A pile of bodies tells a sad tale.


Goblins prepare to leave the mother ship and row to shore to the island.


The S.S. Iron Pants steams past one goblin gunship. The dwarf galleas plots its bow cannon shot.


S.S Iron Pants lines up it's next shots, while two goblin subs slip past.


Oh no a squid! Who brought squid to this fight?


An ironclad steams to stop the green menace!


Ack another squid and two menacing pencils!

Thursday, September 1, 2011

Goblin Pirates

I've been working on a bunch of goblins for the Pirates! game I'm running with Stanley & Thomas on Saturday. Here's one of the units that I picked up on ebay.

This unit was mostly painted. I've only had to give them a thorough ink washing & a bit of drybrushing.  They aren't quite done yet, but they are close.